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Played the game for many hours + beat the story mode without any issues. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Occasional graphical glitch where characters may look deformed but does not change game play. Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering
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Playable, BGM audio stops playing: 50~60FPSĭragon Ball Z Budokai 2 HD Widescreen Hack Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache) This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions.
#Dragon ball z budokai 2 save during dragon world code
No configuration changes are known to affect compatibility for this title.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. Dragon Ball Z: Budokai 2 forces interlaced rendering causing its output to jitter vertically.